"K": Wait for the Flitter to swoop underneath the "K" before stepping on him. There are five levels in the Lost World, and the Kongs must pay 75 Kremkoins in total to access the entire Lost World. BONUS AREA 2: The Kannonball will easily get you to the Bonus Kannon. By inputting "KREDITS", the player can watch the game credits screen with the names of the development staff. Click-Clack: Flip this blue beetle upside-down by jumping on him to pick him up and throw him at an enemy (or jump on him once more to defeat him). "O": After passing the second Zinger in the level, I have found at least two methods of capturing this letter. DK COIN: At the top of the first stack of barrel platforms, climb the hooks to the right to get the Hero Coin. More ropes and such have been added, and the Kongs can now climb horizontal ropes as well. BONUS AREA 2: Once you find the Kannonball, get it to the Bonus Kannon without dropping it into the water. After that, enemies carrying photographs and hidden photographs will appear in regular stages. : Above the second large, clean crate (no moss or weeds covering it) when you start the level. DK COIN: Just get Rambi safely to the "No Rambi" Sign. A Barrel Cannon pair will shoot you right into Squawks's talons. You might even get a Banana Coin if you time it right! Sprite of the beta purple with green wings. You can also do this after the Warp Barrel spits you out here! BARRELS, ITEMS, AND HAZARDS IN THE GAME. With the exception of "The Flying Krock", the first save in each area is free, but afterwards, you must pay two Banana Coins for each save and for most of her information! Developed by Rare, who brought us the Donkey Kong Country SNES series and legendary 3D platformer, Banjo-Kazooie, Donkey Kong 64 borrowed platforming elements from Super Mario 64, puzzle-design from The Legend of Zelda: Ocarina of Time and cues from the level design of Banjo-Kazooie, resulting in a near-perfect experience. He also has an annoying laugh. Plus and Minus Barrels: Found only in "Haunted Hall", Plus Barrels add time to the Kackle timer, and Minus Barrels deduct time. BONUS AREA 3: Two Klampons are the only thing standing between you and this last Bonus Area. "G": Beware of four Kaboings and Kannon's barrels when nabbing this last letter, at the top of a stack of several giant barrels. TO COMPLETE: Fly Squawks to the end of the passage. It was a relaxing, sunny day on Donkey Kong Island. Follow the line straight up, through a small crate below two more Bananas, and you'll find a letter "A" spelled out in Bananas. The DK Coins are now called "Hero Coins". In the overworld map of Crocodile Isle, even after reaching it, The Flying Krock is never visible, unlike the SNES version. Donkey Kong Wiki is a FANDOM Games Community. Biplane Barrel: See Funky Kong's article in "The Kongs" section. You'll see what I mean in "Ghostly Grove" and "Klobber Karnage"! You must get the Kremkoin (Hero Coin in Lost World) at the end of each Bonus Area before time runs out, or you can't complete every single level in the game. Completing an already cleared boss stage not longer sends the heroes to the overworld map of Crocodile Isle. A well-timed Spin Jump toward it followed by a Helicopter Spin will also take out the Kannon for you if you're quick enough, but if you have Diddy, execute a short Cartwheel Jump toward the Banana and use the incoming barrel as a platform, bouncing from the flying barrel onto Kannon's head. He asked for Donkey Kong to join him, but the hero simply continues lounging. This category contains all the bosses from Donkey Kong Country 2: Diddy's Kong Quest . It is the sequel to the original Donkey Kong Country, and the predecessor to Donkey Kong Country 3: Dixie Kong's Double Trouble!. When continuing a game, the cheat code must be inputted again. ALWAYS NOTE: Press Start to pause your game in any level or boss stage. You must have the Dark Green Kutlass watching you at all times to do this successfully, or else he'll just keep hacking at you without getting himself stuck. Animal Crates return, though Kongs can now directly transform into animal buddies via Animal Barrels. Enguarde will NOT defend himself automatically when a Shuri approaches, so watch out! TO COMPLETE: Take your wrath out on the Zingers until the Kremkoin appears, but don't get reckless! If you cartwheel off a ledge and press B in midair with great timing, you can employ the tricky Cartwheel Jump. They also not longer "walk" to a higher elevation to follow their jump occasionally. TO COMPLETE: Use the Zingers as stepping stones to reach the Kremkoin at the end of the area. Get it now? Brown Krocheads make great springboards, and never submerge their heads completely. His second ability is his ability to spin platform webs by pressing A, R, or L, then pressing any of the three buttons to make a temporary but solid web platform for you to stand on, which collapses either in a few seconds or if you try to spin three webs in a row. In the SNES version, when they are visible, Warp Barrels are themeless barrel cannons. When the water reverts back to lava, you'll lose Enguarde, so keep hitting Clappers to stay that reversion as long as possible. Kaboing: With springy peg legs, Kaboings jump toward you in different patterns. In the Swanky's Bonus Bonanza, after picking a series of questions, the Kongs will jump inside a barrel and appear in another room with a large screen for showing questions and answers, and three star buttons will be on the ground. He's guarding the second Bonus Area below him. If all of your total 1-Up Balloons are knocked out of you when attempting to complete a level, you won't get a Game Over unless you lose both monkeys to a baddie, hazard, or bottomless pit in that same attempt in which your Balloons were forcibly depleted by the Klobber. It's left of a smaller niche in the ceiling. It does not happen in the GBA version, where extra lives collected after the ninety-nine counter are not registered by the game. Banana: Get a free life by eating 100 of these! Barrel he covered up. "G": Grab the "!" This Barrel is to the right of a three-Banana vertical line. With the Zinger cleared away, move closer and get on top of the balloon above the lower Zinger and jump to the "N". If you dismount him, don't go too far away from him or he'll completely vanish! One of these was a character dubbed "Mr. X" by Nintendo Power magazine[10]. Skull: This is the symbol for an unbeaten boss stage. "G": Yikes, this letter is hard to get. The sequel to Donkey Kong Country, Diddy's Kong Quest puts players in the role of Donkey Kong's nephew, Diddy Kong, as he must venture through Crocodile Isle with his girlfriend Dixie Kong … Landing on the target at any height will end the level. Add new page. Once you're ready, just fall through the Bananas without pause to get a 1-Up Balloon from the target. At the right edge of the bigger platform you're standing on, jump straight up and throw your partner upwards, above the right edge of the platform, to land near the Bonus Barrel behind a Kannon. Congratulations -- you've found it! Find them all (one per regular level) to win him over! Screech: Blocking your way to K. Rool is his evil pet parrot, Screech. When you reach the "No Rambi" Sign, you'll obtain a Green Balloon as your reward! Fire upward left twice, then downward left straight into an Arrow Barrel which takes you to a two-way Barrel Cannon. SWIM: Paddle upwards with B and dive down more quickly with the Down Button. Zinger: NOT HIM AGAIN!!! DK COIN: At the start, take out the Kutlass, then hit the UPPER Zinger with the DK Barrel. TNT Barrel: Though this booming Barrel can shield you, it's best used when hurled at an enemy. Diddy's big Kong quest would take him and Dixie all over enemy territory, the Crocodile Isle. DK Barrel: This is for rescuing your lost partner! After playing a complete session of each minigame, the game will automatically save. Fire at the correct angles, avoiding the Zingers, until you shoot into the Bonus Barrel. When he jumps three times in a row after landing, another TNT Barrel will fall from the sky due to one of his short hops. If you fall, be quick to get back on the path before time runs out. Both characters can also use the "roll-jump" move, where they can roll towards pits and quickly jump during the same move, allowing them to collect items inside pits, reach hidden areas and jump across large gaps. Meanwhile, above, Kaptain K. Rool, aboard his vessel, The Flying Krock, commands his minions to invade the island and take Donkey captive so that his next attempt at stealing the banana hoard will not be a failure and the hero will never mess with his plans again. TO COMPLETE: Web platform straight up above until you find your Kremkoin. In the GBA version, a Golden Feather icon following the name indicates all Golden Feathers in the location have been collected. WARP BARREL! Cleared worlds are marked by the icon of the current main character beating the respective boss stages in the worlds once. And completing the entire game with this cheat code activated does not increase the completion rate above 102 percent. Kaptain K. Rool. Swimming returns, with the ability to get on land and return to water between sections of stages. You got a possessed sword in the volcano, a big hulking Kremlin with a club, and a giant bee. DK COIN: Get Squawks (while carrying the Kongs, Squawks can rest on horizontal or diagonal thorns beneath you without harm if you don't hit the start of a vertical stretch), then fly up and left to a single Yellow Zinger flying up and down to protect a small chamber. Tire: Unlike the smaller Tires of DKC, these titanic Tires of "Jungle Jinx" will push you backward or crush you if you don't land directly on top of them. The run-of-the-mill Green Klobber pushes you around when you get too close, while the Yellow Klobber knocks a Banana Bunch out of you when he hits you. Donkey Kong Country 3: Dixie Kong's Double Trouble! Hot-Air Balloon: Go to "Red-Hot Ride" to ride these big blue balloons, but be sure to float over a steam jet to go higher, as the balloon sinks slowly otherwise. ... be more and more keen to open the next level, as … The player can travel to different worlds for free at any time after meeting Funky Kong and completing a single mission in the Gyrocopter. Chest: Break this open on an enemy to reveal an item! The island just sinks into the sea. BONUS AREA 2: After the letter "G", use a quick but careful Team Toss to snag the Bonus Barrel before Kloak summons a Zinger to block your shot. DK COIN: After Bonus Area 2, dispatch the level's final pair of Neeks, and you'll find a vertical line of four Bananas. Hold down A for a few seconds, then let go to transform him into a giant bulldozer with his new Super Charge, which has enough attack power to shatter hidden doors covering up Bonus Area entrances! WARP BARREL! The overworld map of Crocodile Isle, without depicting The Flying Krock, as seen in the SNES version. From his catwalk, a jumping Team Toss at the letter "O" from the left edge of the catwalk will be enough to get it, but don't forget to recover your buddy when he/she lands on the lower catwalk! Also, you can steer your trajectory from the second Barrel Cannon so you claim the "K" and return to the Arrow Barrel you fired from, but this is much more risky, even though it saves time. From here, jump to the second Hook to find the letter "O" after getting a Banana Bunch from the first Hook. Without Enguarde, you can still get it. Also, there was to be Flitters with a purple coloration with blue wings or green wings. The Spanish people got advertisement that the guys from Mundorare put on their site. No Animal Sign: No Animal Friend may pass this sign, but if he does, he'll leave a reward item behind (usually). Rattly the Rattlesnake: You thought Winky could jump high? You could use Click-Clacks, but you'll need to be quick about it, as they could recover in your hands and automatically get knocked off the screen while you plan your shots! "G": You'll get it coming out of Bonus Area 2. The maximum percentage is 102%.You don't have to visit Swanky and beat his bonus games to draw closer to 102%. TO COMPLETE: Wipe out every baddie in the passage and the Kremkoin is yours! There was also going to be a German option as a language in the North American version, but has likely been scrapped, due to time restraints. The "No Squawks" Sign will transform your fine feathered friend into a Banana Bunch. At the "No Enguarde" Sign, your reward will be a Red Balloon! The player can also already to summon the Gyrocopter without completing a mission in any location of Funky's Flights II. It is not longer possible to replay these battles outside the time attack mode. Watch closely, and you'll see that a Klobber-infested Barrel (or TNT Barrel) is flipped in the opposite position from an empty Barrel. Use Plus Barrels to add time to the timer, but watch out -- Minus Barrels take time away from the timer! Also, there was to be a red and turquoise coloration for the Flitters. Funky Kong's sprite design is based off his version of. Artwork of a Banana Coin, which acts as the game's main currency. Both heroes also ride on the animal buddies together. Still, that’s pretty long for a SNES game, and trust me, you’ll enjoy every minute. BONUS AREA 2: At the Continue Barrel, Team Throw up and into the Auto-Fire Barrel to your left. BONUS AREA 1: At the letter "O", hit the lower Klampon to get a Chest safely, then destroy the upper Klampon with the Chest to get the Kannonball. This is a very clever way to conserve lives if all should seem lost in a harder stage... A. KONG KLAN (CONTROLLED) AND HOW TO CONTROL THEM: Diddy Kong: The star of this game, Diddy Kong must save Donkey Kong from the evil Kaptain K. Rool. "G": Fire from the Barrel Cannon at just the right moment to get this prize on the Exit Target. The game features a wide number of enemies, which include land-based reptilian Kremlings, rats, porcupines, … Flotsam: Slowly swimming around in the waters, this stingray comes in two colors: Blue Flotsams cruise toward you without turning around, but the Green ones (I like to call them Jetsams) drift back and forth. You can also Cartwheel or Spin into him to stop him, but an Animal Friend, such as Rattly, can squash Click-Clack with a single jump! This time, only two colors of Zinger exist on Crocodile Isle: Yellow and Red. Sprite of the beta purple with blue wings Flitter. Donkey Kong: Seeing as how he's been Kong-napped by the villainous Kaptain K. Rool, you cannot play as him. 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